8/28/25

Week 1: Use of Silhouettes

Big Bad Wolf Silhouettes

Below is my submission for the silhouettes assignment. For my team, we were assigned to create some assets for a Red Riding Hood concept in the style of the Journey game's art style.

Drawing isn't my best skill, but I did my best. For submissions 5-8, I used ChatGPT (5) and ImageFX (6-8), as per the requirements of the assignment.

For these drawings specifically, I tried going for a mix of old European, Middle Eastern, and Gobi desert clothing. Something strange to fit our settings of a Zion desert at night.


Environment Ref

Ref Board

Lastly, I did my first push into Perforce, along with the appropriate changelog comments.

8/25/25

Week 1: Hammer Project

Here's my first sculpt starting at FIEA

Below are some render shots of the "Tempest's Hammer," Of course, done in ZBrush.

As well as the references

 

8/20/25

What got me into FIEA, I think...

It's not the prettiest works in the world, but it's what got me into the program.

Here are some of the media included, along with a direct link to the drive that was submitted.

1. American Education - Environment (Independent Research with Nicholas Hunter UCF)









2. BCD-15 - Prop Art (Art Challenge)



3. Bird Vessel - Character Model (Revenant: Through the Veil)



4. Daughter of Iron - Modeling & VFX 




5. Defenestation - Modeling & VFX

6. Tarkus - Sculpt



Refboard - Tarkus by Emerson, Lake, and Palmer


7. Depth Charge - Sculpt


8. Oil Dispenser - Practice




9. A Mace - Nothing more to be said


10. Knife - Childhood Memento