Part 1: Blockout
Starting work on the Siemens MRI Machine, getting a quick blockout of the scene just to get some early scale
Part 1: Blockout
Starting work on the Siemens MRI Machine, getting a quick blockout of the scene just to get some early scale
Part 3: Materials
Finally getting back into it, for this part, I wanted to begin with my first bakes and textures, just to get a better feel of what the final model might look like.
Did some bevel shader baking from Marmoset to Painter, it came out pretty nice.
| UE5 Render |
| Plasticity Progress |
| M-777 Howitzer Ref Board |
Part 2: Early Sim
Unfortunately, due to unforeseen circumstances, I am a bit behind on the model right now, I'm not worried as I will be compensating this loss for part3 . Thankfully, not all is lost, I made some progress in other areas. I created the early prototype for the firing simulation within Houdini. I plan to setup an entire animation within UE5 using the alembic pipeline.
| M-777 Howitzer Ref Board |
Part 1: Blockout
This project is significantly more difficult than the Hubble Telescope, so I really have to make sure my forms are strong from the start. By now, I'm pretty married to the CAD workflow, I've been able to model 3x quicker than I would even at full speed on Blender. By now my pipeline is near instant, I don't even have to export anymore.
| UE5 Render |
| Blender Scale |
| M-777 Howitzer Ref Board |
Part 0: Planning out
Starting off the semester strong, for this project, I'm going to be creating the M-777 Howitzer.
1. Week one
- References
- Block out
- Scale
2. Week two
- High-Poly
- Materials
- Early Environment
3. Week three
- UVs
- Final Materials
4. Week four
- Renders
- Animations
| M-777 Howitzer Ref Board |
Part 4: Final
Redid the texturing, and reduced the polycount by 2K via instancing the satellite solar panels, for a total of 23K. Got a much better bake after some troubleshooting.