9/02/25

Week 2: Modular Environmental Creation

 Part 1: Starting Modular Assets

    For this part, I'm starting to learn how to create modular assets for the purpose of building environments modularly. I had to learn a lot more about Maya to create the base meshes.

I primarily come from a Blender background, so starting to get back into Maya was definitely a challenge for me. Glad to say, I learned a lot doing this project, in Maya, but definitely more in Unreal Engine.

Mannequin Import/Establish Scale In Maya

Building Proxy Objects In Maya


Creating Materials


Playing around with materials

Creating Prefabs With Unreal Blueprints


Beveling Our Edges


Beveling Our Edges

Beauty Shot 1

Beauty Shot 2

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