Part 1: Starting Modular Assets
For this part, I'm starting to learn how to create modular assets for the purpose of building environments modularly. I had to learn a lot more about Maya to create the base meshes.
I primarily come from a Blender background, so starting to get back into Maya was definitely a challenge for me. Glad to say, I learned a lot doing this project, in Maya, but definitely more in Unreal Engine.


For this part, I'm starting to learn how to create modular assets for the purpose of building environments modularly. I had to learn a lot more about Maya to create the base meshes.
I primarily come from a Blender background, so starting to get back into Maya was definitely a challenge for me. Glad to say, I learned a lot doing this project, in Maya, but definitely more in Unreal Engine.
Mannequin Import/Establish Scale In Maya
Building Proxy Objects In Maya
Creating Materials
Playing around with materials
Creating Prefabs With Unreal Blueprints
Beveling Our Edges
Beveling Our Edges
Beauty Shot 1
Beauty Shot 2
No comments:
Post a Comment