9/09/25

Week 3: Modular Environmental Creation Pt.2

 Part 2: Level Blockouts & More

    Continuing from last week, I've started to give a bit more detail to my modular pieces. More than anything, I've learned some important features regarding Unreal's blueprints. One of which changed my perspective as to what I'm capable of in Unreal Engine.

    Being comfortable enough to do my workflow in both Maya and Blender, I decided to make things quicker and stick to Blender.

Simple Blender boolean cuts

Working on some more emissives

Some simple In-Blueprint rotations


Simple level Blueprints (Pause, Escape, FPS)

Character movement Blueprints

Adding lighting and atmosphere


Screenshots

No comments:

Post a Comment