10/27/25

Week 10: Trebuchet Pt.2

  Part 2: Pushing High-Res


    Continuing on with the asset process, for this part, I added a few finer details to certain areas of the Trebuchet. After doing some UV work, I pushed it to ZBrush to make sure these early stages go smoothly. Because this model is so big, I need as much texel density as possible. I simply mirrored the UVs on the separated side pieces.

BPR Render
Wireframe
UV

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