Part 3: Iterating to sculpt
For this part, I noticed a lot of scaling problems when I started sculpting in ZBrush. I went back and completely remade the mesh, keeping as close to real scale as possible. Then, I built each piece to be Sub-D friendly so I can work with subdivisions in ZBrush.
| Model 1 ---> Model 2 |
| ZBrush Render |
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