Big Bad Wolf Character
Here is the Big Bad Wolf for the RED Interactive experience in the Journey art style. Low poly made in Blender and Z-Brush, sent to Painter for texturing, and lastly into Unreal for material setup.
Big Bad Wolf Character
Part 1: Trebuchet Blockout
Retargetted State Machine
Using State Machines, I created this retargeted animation blueprint, which uses different animations based on input.
Part 3: Textures & showcase
RED Outworld Teleporter
Part 2: High Poly & Bake
For this next part, I bring the model into ZBrush and Substance to get my first test bake.