Part 2: Level Blockouts & More
Continuing from last week, I've started to give a bit more detail to my modular pieces. More than anything, I've learned some important features regarding Unreal's blueprints. One of which changed my perspective as to what I'm capable of in Unreal Engine.
Being comfortable enough to do my workflow in both Maya and Blender, I decided to make things quicker and stick to Blender.
Simple Blender boolean cuts |
Working on some more emissives |
Some simple In-Blueprint rotations |
Simple level Blueprints (Pause, Escape, FPS) |
Character movement Blueprints |
Adding lighting and atmosphere |
Screenshots |