2/24/26

Part 2: Higher Res and Sculpting

     Part 2: Hi-Res & Sculpting


    Pushed Some additional detail using Sub-D in Blender, put it in ZBrush to make sure it'll hold up. Due to lead duties for Vertical Slice, and unexpectedly getting sick, it's not where I want it right now. Regardless, I'll continue on building detail in time for the next turn in.



Additional Blender Modeling

ZBrush Render

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