Part 1: Block Out w/ Ref
For the start of the hard-surface project, I decided to do the Smith & Wesson 625-6 Revolver, chambered in .45. I looked for as much reference and documentation as I could for realism.
| First Blockout |
| Unreal Render |
| Camera Match |
| Plasticity Render |
| Continuity Check (+1000 curves/sheets) |
| Ref Board |
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