2/15/26

     Part 1: Block Out w/ Ref


    For the start of the hard-surface project, I decided to do the Smith & Wesson 625-6 Revolver, chambered in .45. I looked for as much reference and documentation as I could for realism. 


First Blockout
Unreal Render
Camera Match
Plasticity Render
Continuity Check (+1000 curves/sheets)
Ref Board

No comments:

Post a Comment