Part 2: High Poly & Bake
For this next part, I bring the model into ZBrush and Substance to get my first test bake.
9/30/25
Week 06: Module 2 Static Mesh High/Sculpt
9/29/25
Game Animation: UE5 Retargeting
9/26/25
9/22/25
Basic Rigging
Basic rigging in Maya and Blender
In this TechArt assignment, I show a rig that I made for both Maya and Blender. Had a little bit of trouble with the skin weights in Maya, but it should be good. I used the M_Brute model for this.
Week 05: Module 2 Static Mesh Pipeline
Part 1: Mesh Blockout
Starting a new module for week 5. For this week, I'll be recreating the Epic Ruins chest from Wayfinder.
| Reference (clickable) |
| Blockout |
| Turntable |
| Sub-D Levels |
9/18/25
Week 4: Use of Basic Lighting
Basic Lighting
Final round of design prototyping, basic lighting for this one
9/16/25
Week 4: Modular Environmental Creation Pt.3
Part 3: Sculpting & Sequences
For the last part of the Modular Environmental Creation assignment, I decided to start all over again, as I had a better understanding of the workflow.
Walk around and sequence
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