4/30/26

Part 4: Final

        Part 4: Final


    Redid the texturing, and reduced the polycount by 2K via instancing the satellite solar panels, for a total of 23K. Got a much better bake after some troubleshooting.

UE5 Render

Tri-Count


UVs
Main Reference

4/28/26

Part 3: Texturing

       Part 3: Texturing


    A little behind on texturing, but should be finished along with the environment for the final turn in. Retopo took me a while, I had to reduce 98K down to 25K final. I had some insane bake skew, so I learned how to deal with that using Marmoset Toolbag.



UE5 Render
IRAY Render
Tri-Count


UVs
Main Reference

4/20/26

Part 2: Hi-Res and Materials

      Part 2: Hi-Res and Materials


    Pushing the model further by adding a lot more resolution. This project has pushed my understanding of Plasticity and CAD in general, surprisingly, I think I'm modeling faster than I ever could in Blender, which I have a thousand hours in.

I tested some early textures in Painter, I plan to do some Marmoset bevel shaders on most of the hard corners. I'm also building a mini-environment for display.



UE5 Render
Close Up Renders


Blender Animation


IRAY Render and Materials

Plasticity Modeling


Main Reference

4/14/26

Part 1: Block out and Scaling

     Part 1: Blockout


    Here are some progress shots for the personal project. Below is the Plasticity block out for the Hubble Space Telescope, simple turnaround, and UE5 Render for scale and early lighting.  

UE5 Render
Blender Animation
Plasticity Block out
Main Reference

Hubble Telescope PurRef Board

Original PurRef Board

4/13/26

Part 0: Planning out

      Part 0: Planning out


    For the upcoming final personal project, below are the PurRef boards for the models projected, most likely will be going with either the Hubble Space Telescope or Voyager 2. Also below is the plan per week for planning out the project as a whole.

1. Week one
References 
- Block out
- Scale

2. Week two
- High-Poly
- Materials
- Early Environment

3. Week three
- UVs
- Final Materials

4. Week four
- Renders
- Animations


Hubble Telescope PurRef Board

Original PurRef Board

4/07/26