Part 4: Final
Redid the texturing, and reduced the polycount by 2K via instancing the satellite solar panels, for a total of 23K. Got a much better bake after some troubleshooting.
UE5 Render
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Part 2: Hi-Res and Materials
Pushing the model further by adding a lot more resolution. This project has pushed my understanding of Plasticity and CAD in general, surprisingly, I think I'm modeling faster than I ever could in Blender, which I have a thousand hours in.
I tested some early textures in Painter, I plan to do some Marmoset bevel shaders on most of the hard corners. I'm also building a mini-environment for display.
| UE5 Render |
| Close Up Renders |
Part 0: Planning out
For the upcoming final personal project, below are the PurRef boards for the models projected, most likely will be going with either the Hubble Space Telescope or Voyager 2. Also below is the plan per week for planning out the project as a whole.
1. Week one
- References
- Block out
- Scale
2. Week two
- High-Poly
- Materials
- Early Environment
3. Week three
- UVs
- Final Materials
4. Week four
- Renders
- Animations
| Original PurRef Board |