5/25/26

Part 2: Early Simulation

       Part 2: Early Sim


    Unfortunately, due to unforeseen circumstances, I am a bit behind on the model right now, I'm not worried as I will be compensating this loss for part3 . Thankfully, not all is lost, I made some progress in other areas. I created the early prototype for the firing simulation within Houdini. I plan to setup an entire animation within UE5 using the alembic pipeline.




M-777 Howitzer Ref Board

5/18/26

Part 1: Blockout

      Part 1: Blockout


    This project is significantly more difficult than the Hubble Telescope, so I really have to make sure my forms are strong from the start. By now, I'm pretty married to the CAD workflow, I've been able to model 3x quicker than I would even at full speed on Blender.
 By now my pipeline is near instant, I don't even have to export anymore.

UE5 Render

Plasticity Blockouts

Blender Scale
M-777 Howitzer Ref Board

Part 0: Planning out

       Part 0: Planning out


    Starting off the semester strong, for this project, I'm going to be creating the M-777 Howitzer.

1. Week one
- References 
- Block out
- Scale

2. Week two
- High-Poly
- Materials
- Early Environment

3. Week three
- UVs
- Final Materials

4. Week four
- Renders

- Animations

M-777 Howitzer Ref Board


Main Ref