5/18/26

Part 1: Blockout

      Part 1: Blockout


    This project is significantly more difficult than the Hubble Telescope, so I really have to make sure my forms are strong from the start. By now, I'm pretty married to the CAD workflow, I've been able to model 3x quicker than I would even at full speed on Blender.
 By now my pipeline is near instant, I don't even have to export anymore.

UE5 Render

Plasticity Blockouts

Blender Scale
M-777 Howitzer Ref Board

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