6/30/26

Part 3: Texturing and Simulation

         Part 3: Tex and Sim


    Done modeling, got some early textures and experimenting with the cold head nitrogen release sequence. Testing out some methods how I could do the smoke, flipbooks, animated texture arrays, or openVDBs. Substance painter recently updated and broke everything to no one's surprise, so I had to restart multiple times.


Good program 👍
Flipbook
Texture Array (GIF)
OpenVDB (Physical Smoke)
Material First Pass

No comments:

Post a Comment