Part 3: Topology and First bake
Now starting to wrap up on the topology, I did a bit more sculpting and hard surface modeling.
Part 3: Topology and First bake
Part 2: Secondary and Tertiary
Part 1: Character Blockout
Part 6: Final Display
Part 3: Iterating to sculpt
| Model 1 ---> Model 2 |
| ZBrush Render |