4/20/26

Part 2: Hi-Res and Materials

      Part 2: Hi-Res and Materials


    Pushing the model further by adding a lot more resolution. This project has pushed my understanding of Plasticity and CAD in general, surprisingly, I think I'm modeling faster than I ever could in Blender, which I have a thousand hours in.

I tested some early textures in Painter, I plan to do some Marmoset bevel shaders on most of the hard corners. I'm also building a mini-environment for display.



UE5 Render
Close Up Renders


Blender Animation


IRAY Render and Materials

Plasticity Modeling


Main Reference

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