Part 3: Final Sculpt
Final sculpt for the 625 S&W. All shots rendered in ZBrush.
Part 2: Hi-Res & Sculpting
Pushed Some additional detail using Sub-D in Blender, put it in ZBrush to make sure it'll hold up. Due to lead duties for Vertical Slice, and unexpectedly getting sick, it's not where I want it right now. Regardless, I'll continue on building detail in time for the next turn in.
Additional Blender Modeling ZBrush Render
Part 1: Block Out w/ Ref
For the start of the hard-surface project, I decided to do the Smith & Wesson 625-6 Revolver, chambered in .45. I looked for as much reference and documentation as I could for realism.
| First Blockout |
| Unreal Render |
| Camera Match |
| Plasticity Render |
| Continuity Check (+1000 curves/sheets) |
| Ref Board |
Part 3: Topology and First bake
Part 2: Secondary and Tertiary
Part 1: Character Blockout